So I’ve been meaning to learn the Godot game engine properly and I thought I would chart my progress here as it could be interesting to others. For those who don’t know Godot is a powerful open source game engine which works on Linux and can export games for Linux systems. Here’s the site: https://godotengine.org/
I’m aiming to create a simple isometric game based on a space station because I am a sci-fi fiend. Something simple for now: walk around, open doors, shoot things etc. Basically Diablo… in spaaaaace!
I have set up a Gitlab project for this but I don’t really have any code to commit just yet apart from a sample project I’m using as a base. I’m still getting to grips with the nuts and bolts of Godot but it seems like a shallow learning curve so I’m hoping to have something basic up there soon-ish. I’d encourage anyone here to clone the project and poke around with it (when it’s up, of course).
I originally had the idea of designing and developing the whole thing collaboratively with the group but this approach seemed a bit too complicated. For now, you can watch my floundering efforts and contribute if you wish!